Rules of Battle

Stats
Every character in Galaxy Trials has the same base stats. These are:


 * Health: (HP) How much damage a character can take before death.
 * Magick: (MP) How much magickal energy a character has.
 * Strength: (ATK) Determines how strong physical attacks are.
 * Willpower: (WIL) Determines how strong magickal abilities and attacks are.
 * Defense: (DEF) How well a character defends against physical attacks.
 * Spirit: (SPI) How well a character defends against magical attacks.
 * Speed: (SPD) How fast a character is. This determines how often and in what order they take their turns in battle. This is also used to escape battle.

The Battle HUD
The HUD is made up of a Character Card for each of the Player Characters participating in the fight and the Order Bar. A Character Card has that character's icon as well as their current Health Part and Magick Part. The Order Bar is located underneath the Character Cards and displays icons of the characters in the order that they are able to take a turn (the closer to the right the sooner that character will take their turn). Enemy icons are also displayed in the Order Bar.

After winning a battle a victory screen is shown. This shows how much experience and Peda has been earned from the battle as well as if any characters have levelled up.

Status Effects
The information on a Character Card may change colour to indicate a status effect.


 * Critical Life: (Red) The character is near death.
 * Poison: (Purple) The character takes 10% damage every turn. Cured with an antidote.
 * Cringed: The character cannot do anything until two turns have passed. Cured by healing.
 * Confused: The character attacks random targets whether friend or foe. Cured with a tonic.
 * Bloodloss: The character takes double damage and cannot use abilities. Cured by healing.
 * Paralyzed: The character cannot do anything. Cured by shock trooper.
 * Sleeping: The character cannot do anything and may sleepwalk. Cured with a wakeup call.
 * Frozen: The character cannot do anything and takes 10% damage each turn. Cured with a blanket
 * Burned: The character takes 30% damage each turn. Cured with water.
 * Soulless: The character is being guided by other spirits. Cured with a spirit-be-gone.
 * Zombiefied: The character is a zombie. Cured with revive.
 * Gooked: The character is completely insane and behaves erratically. Cured with critical condition.
 * Berserked: Causes 1/3 of the character's total HP to be sacrificed with every attack, it also causes the affected character to attack recklessly without afterthought or worrying if it's a trap. The berserk ring causes this when equipped and doubles strength.

Overkill
An overkill means to deal damage substantially twice the amount of health an enemy has at maximum. Performing an overkill grants a small reward.